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Berklee Online: Master of Music in Music Production

This is a guide highlighting available resources to the Berklee Online community.
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Class of 2017: 17 of the Year's Coolest Studio Designs: The article evaluates the architectural design of several sound studios designed by Kaufman & Associates Inc., Pilchner Schoustal International (Company) and Delta H Design Inc

Power Station New England: Revamped Replica of Legendary New York Facility Reopens in ConnecticutThe article offers information on the recording studio Power Station New England, located in Waterford, Connecticut. It states comments from Eric Toriello, vice president of Sonalysts Media and son of one of the early employees of the studio, and mentions that Ed Evans, one of the techs from the original Power Station, was brought on to consult and to supervise large portions of the revamp.


Up from the Noise Floor: Focuses on the self-noise generated by audio systems wherein such noise is inherent in the operation of the system when no input signal is present. Assessment of the causes of noise floor which is the background noise in a studio or performance hall; Details in the calculation of the signal-to-noise ratio in determining how noisy a system is and the standard operating level in measuring the optimum average level recommended for the signal to pass cleanly to the system; Views on the dynamic range which are the limits of which are defined by noise floor and point of distortion; Evaluation of the crest factor on whether an audio system will be able to pass a signal clearly.


Hearing Architecture: Exploring and Designing the Aural Environment: The potential of sound to inform and broaden architectural design criteria is examined both historically and in the context of current education and practice. Historically, periods of sophisticated aural design have often been coupled with the oral traditions of preliterate societies whereas literate cultures have produced architecture organized primarily according to visual logic. At present, acoustical engineering is typically applied to architecture in remedial fashion: either to completed buildings or to designs already conceived along different sensory lines. A recent experimental studio intended to explore the generative potential of aural design is documented as a possible prototype for sound-inclusive curricula in schools of architecture.


Acoustic design for multichannel audio control rooms: As the shift to 5.1 and beyond surround sound mixing rooms continues--with the potential for immersive audio on the horizon--there have been some new thoughts on the internal acoustical design.



Time domain simulation and sound synthesis for the snare drum: The snare drum is a complex system, relying on the interaction of multiple components: the drumheads, or membranes, a set of snares, the surrounding acoustic field and an internal cavity. Because these components are multidimensional, and due to a strong distributed non-linearity (the snare interaction), many techniques used frequently in physical modeling synthesis applications, such as digital waveguides and modal methods are difficult to apply. In this article, finite difference time domain techniques are applied to a full 3D system, and various features of interest, such as the coupling between membranes, and the interaction between the membranes and the snares, are examined in detail. Also discussed are various numerical features, such as spurious splitting of degenerate modes and bandwidth limitation, and estimates of computational complexity are provided. Sound examples are presented