FlipsterThis link opens in a new windowFlipster is our digital magazine service for accessing magazines online. Our titles include Billboard, Rolling Stone, Jazztimes, Downbeat, New Yorker, Future Music, Backstage, The Atlantic, and more.
FunkletThis link opens in a new windowFunklet translates funk grooves into easy-to-read sequencer notation, helping to simplify complex patterns for approachable learning.
Hit Songs DeconstructedThis link opens in a new windowProvides its subscribers with an in-depth understanding of the craft and trends that shape today's chart-topping hits for success in today's music industry. This search features over 200 criteria enabling highly customizable and comparative searches based on compositional characteristics, production techniques and more.
LinkedIn LearningThis link opens in a new windowLinkedIn Learning is an online learning company with a vast library of instructional videos covering the latest software, creative and business skills. Taught by accomplished teachers and recognized industry experts, tutorials are a high-quality resource for faculty, staff, and students looking to develop skills in Microsoft Office, the Adobe Creative Suite, project management, time management, and a wide range of other topics. NOTE: must first log in to Berklee.edu to use.
Music Periodicals DatabaseThis link opens in a new windowFormerly known as International Index to Music Periodicals (IIMP). Music journal resource with more than half a million indexed articles, plus detailed abstracts and full text from 1874 to current, covering the scholarly to the popular.
Pro Sound EffectsThis link opens in a new windowPro Sound Effects develops sound effects libraries for media production that can be used in post production, games, film, and television.
Rock's BackpagesThis link opens in a new windowGrowing collection of over 25,000 reviews, articles, and interviews from publications such as Rolling Stone, Creem, and Billboard as well as audio interviews with Joni Mitchell, Mick Jagger, and more. From Abba to Zappa, this is the largest online resource for rock journalism.
WhoSampledThis link opens in a new windowDiscover music through samples, cover songs and remixes. Explore direct connections among over 397,000 songs and 136,000 artists, from Hip-Hop, Rap and R&B via Electronic / Dance through to Rock, Pop, Soul, Funk, Reggae, Jazz, Classical and beyond.
Electronic Musician
Presents articles and product news for the music and recording industry.
The Journal of the Acoustical Society of America
Since 1929, The Journal of the Acoustical Society of America (JASA) has been the leading source of theoretical and experimental research results in the broad interdisciplinary subject of sound.
Storytelling for Virtual Reality
by
John Bucher
Storytelling for VirtualRealityserves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com
ISBN: 9781138629653
Publication Date: 2017-07-20
Virtual Reality Technology
by
Grigore C. Burdea; Philippe Coiffet
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology?where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: Coverage on input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages. An Instructor's Manual presenting detailed solutions to all the problems in the book is available from the author's website. http://www.caip.rutgers.edu/vrtechnology/